| SuDokuPuzzle: Change |
Raised to indicate that a square has changed.
Public Event Change( ByVal Row As Integer, ByVal Col As Integer, ByVal Digit As Byte, ByVal NewGame As Boolean )
This can be trapped by a GUI application to update the screen. This event will fire for the square changed by a move, and any other squares affected by that move.
Also, when a new game is started, this will be fired for every square, clearing all blank squares and filling in any givens.
Project SuDokuLib Overview Class SuDokuPuzzle Overview SuDokuPuzzle Properties SuDokuPuzzle Methods CheckMove