[This is preliminary documentation and is subject to change.]
Provides a high-level interface to the Logitech GamePanel LCD device.
| C# | Visual Basic | Visual C++ |
public class GamePanelLCD : IDisposable
Public Class GamePanelLCD _ Implements IDisposable
public ref class GamePanelLCD : IDisposable
| All Members | Constructors | Methods | Properties | Events | |
| Icon | Member | Description |
|---|---|---|
| GamePanelLCD()()() |
Instantiates a new instance for the first-found GamePanel LCD device. To get all instances, use EnumerateG15Devices
| |
| Bitmap |
Provides a bitmap of the GamePanel LCD contents suitable for display in a client app.
| |
| Canvas |
Provides a Graphics object onto which graphics and text may be drawn to the LCD screen.
| |
| DeviceModel |
Identifies the device which contains the GamePanel LCD display.
| |
| Dispose()()() |
Dispose should be called when the device is no longer needed, to free unamanaged resources used by the underlying HID device.
| |
| EnumerateGamePanelLCDDevices()()() |
Returns a list of all detected GamePanel LCD devices on the system.
| |
| Equals(Object) | (Inherited from Object.) | |
| Finalize()()() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode()()() | Serves as a hash function for a particular type. (Inherited from Object.) | |
| GetType()()() | Gets the Type of the current instance. (Inherited from Object.) | |
| KeyboardLight |
Sets the brightness of the keyboard backlight.
| |
| KeyPressed |
This event is raised when a key on the GamePanel LCD device is pressed.
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| LCDColorDepth |
Returns the color depth, in bits, for the device's pixel format.
| |
| LCDContrast |
Sets the value of the LCD contrast.
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| LCDLight |
Sets the brightness of the LCD light.
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| LCDPixelFormat |
Gets the pixel format used by this device.
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| LCDSize |
Returns the size of the LCD display for this device.
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| MacroLights |
Sets the on/off state of the specified macro button lights.
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| MemberwiseClone()()() | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| ToString()()() | (Inherited from Object.) | |
| UpdateDisplay()()() |
Sends the contents of the current canvas to the LCD display.
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| Object | |
| GamePanelLCD | |