High-level managed interface for Logitech GamePanel LCD devices.
GamePanelLCD Class
NamespacesGamePanelLCDLibGamePanelLCD

[This is preliminary documentation and is subject to change.]

Provides a high-level interface to the Logitech GamePanel LCD device.
Declaration Syntax
C#Visual BasicVisual C++
public class GamePanelLCD : IDisposable
Public Class GamePanelLCD _
	Implements IDisposable
public ref class GamePanelLCD : IDisposable
Members
All MembersConstructorsMethodsPropertiesEvents



IconMemberDescription
GamePanelLCD()()()
Instantiates a new instance for the first-found GamePanel LCD device. To get all instances, use EnumerateG15Devices

Bitmap
Provides a bitmap of the GamePanel LCD contents suitable for display in a client app.

Canvas
Provides a Graphics object onto which graphics and text may be drawn to the LCD screen.

DeviceModel
Identifies the device which contains the GamePanel LCD display.

Dispose()()()
Dispose should be called when the device is no longer needed, to free unamanaged resources used by the underlying HID device.

EnumerateGamePanelLCDDevices()()()
Returns a list of all detected GamePanel LCD devices on the system.

Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
GetHashCode()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetType()()()
Gets the Type of the current instance.
(Inherited from Object.)
KeyboardLight
Sets the brightness of the keyboard backlight.

KeyPressed
This event is raised when a key on the GamePanel LCD device is pressed.

LCDColorDepth
Returns the color depth, in bits, for the device's pixel format.

LCDContrast
Sets the value of the LCD contrast.

LCDLight
Sets the brightness of the LCD light.

LCDPixelFormat
Gets the pixel format used by this device.

LCDSize
Returns the size of the LCD display for this device.

MacroLights
Sets the on/off state of the specified macro button lights.

MemberwiseClone()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
ToString()()()
Returns a String that represents the current Object.
(Inherited from Object.)
UpdateDisplay()()()
Sends the contents of the current canvas to the LCD display.

Inheritance Hierarchy
Object
GamePanelLCD

Assembly: GamePanelLCDLib (Module: GamePanelLCDLib) Version: 0.1.3302.29568