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Note: I've finally fulfilled a long-time promise to a long-time friend of mine and set up a TradeWars game server. Details
here.

[ Download | Download Source Code ]
NOTE: This application is no longer actively developed. The source code for this application is
freely available. Documentation for it is sparse, but it's a start.
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TEdit
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TWEdit
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General Editor
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User Editor
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Yes |
Yes |
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Node Editor
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Yes |
Yes |
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Ship Editor
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Yes |
Yes |
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Planet Editor
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Yes |
Yes |
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Corporation Editor
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Yes |
Yes |
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Basic Alien Editor
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Yes |
Yes |
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Basic Ferrengi Editor
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Yes |
Yes |
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Ship Class Editor
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Yes |
Yes |
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Planet Class Editor
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Yes |
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Alien Race Editor
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Yes |
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Gold Alien Editor
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Yes |
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Windows-Based GUI
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Yes |
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Object Editors Linked
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Yes |
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Consistent UI
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Yes |
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Easy Record Scrolling
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Yes |
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User, Corp, Game Stats
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Yes |
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LittleBang
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Yes |
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I Like It Better
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TWEdit is a Windows-based Editor for TradeWars 2002 that offers many
advantages over the TEdit utility which comes with TW2202.
NOTE: Blue Ninja Software is not affiliated in any way with Epic
Interactive Strategy, the current owners of TradeWars 2002. Registration
of TWEdit DOES NOT register TradeWars 2002. Without a valid TradeWars
registration, TWEdit will not let you edit any game settings that TEdit won't
let you edit! This program is not designed to let you get around a valid
TradeWars registration.
Features:
- Ability to edit the Gold Aliens! (Registered Version or Demo Period)
- LittleBang - Randomly places Planets, Ships, Debris, and Aliens into a
new game. (Registered Version or Demo Period)
- User, Corporation, and Game statistics. (Registered Version or Demo
Period)
- Windows GUI with Mouse support!
- Simple scrolling through records for ALL screens.
- (Hopefully) a bit more user-friendly.
- Everything is cross-referenced - For example, Double-Clicking on a
ship's Location brings up the Sector editor, Double-clicking the Sector's
Port brings up the Port editor, etc.
- Automatically updates FedSpace Marker Beacons when moving Class-0 Ports.
- Automatic Class Limits: The maximum limits for each class of Planet,
Ship, and Alien are observed in the editor. Furthermore, if you change the
class of an item, the limits are re-checked. For example, if you have an
Imperial Starship with 50,000 fighters and change it to a Scout Marauder,
the number of fighters will automatically be reduced to 250 (Or whatever
that class has been edited to). If you then select an Interdictor Cruiser,
the number will bump back up to 50,000 for you, since hat's within the
allowable limits. In addition to numeric values, Option boxes and Check
boxes will enable and disable themselves as appropriate.
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The main window. The Options menu contains a Compact Mode setting to
remove the logo and shrink the window.
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The General Setup windows.
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The Sector Editor. Double-Clicking one of the Warps jumps to that
sector. Double-clicking an object in the "What's Here" box
will open the editor for that object.
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If you move a Class-0 Port, the original and new Sector's Marker
Beacon is automatically updated with the Federation message.
Double-Clicking the Location or Robbed By fields will open editors for
those items.
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Changing the Planet Class dynamically adjusts the maximum values for
Colonist Production Levels and On-Hand Commodities.
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Changing the Ship Class dynamically adjusts the maximum values for
ship equipment, and disables items the ship cannot have.
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Clicking any object in the "Personal Property" box will
open the editor for that object.
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Here also, changing the Ship Class will adjust the maximum values for
ship equipment.
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Basic Ferrengi editor.
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Ahh, the never-before-seen Gold Alien Editor! The screen you've all
been waiting for...
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You HAVE to admit this interface is easier than TEdit's - especially
for the Classification!
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A nice looking Ship Class editor...
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Again, a much more intuitive interface than TEdit, especially for the
Available Resources...
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There are dedicated support
forums for this application.
Note: This product is still in Beta, so check the list of known
issues before reporting a problem!
Possible Upcoming Features
- Message Database Editor
- The encryption and/or validation routine for the TEdit Password still
needs to be cracked.
- The validation routine for Registration and Gold codes still needs to
be cracked.
- Player and Corporation Statistics
- LittleBang (Auto-populate new universe with random NavHaz, ships,
planets, etc. as you specify)
- Compatibility with the new data files used by TWGS
Next Build (In Progress)
New Features
- Alien Spawn Profile Property Graphs
Issues Being Addressed
- Incomplete Validation of times/dates for General, Port Last Visited,
and for Port/Citadel Construction time left
Version 1.0 Beta, Build 119
Released 1-20-2004
- Updated Beta expiration date.
- Updated email and web addresses in the documentation and About screen.
Version 0.40 Beta, Build 112
Released 5-3-2002
- Fixed problem where initial default values were not set correctly if
they didn't already exist in the Registry, causing a "Type
Mismatch" error and not allowing the program to continue loading.
This would not happen when upgrading from an earlier version of TWEdit.
- Made version info for TWEdit show up in log file for easier debugging
on my end...
Version 0.40 Beta, Build 110
Released 4-25-2002
- Gold Alien Database is now automatically resized when deleting, adding,
or editing max number of Aliens in a Gold Alien Race. Also updates
starting indeces in Race database. All existing aliens are preserved,
except when reducing the number of aliens, in which case only as many
aliens as the new max number of aliens are preserved.
- Gold Alien editor would show one less than the maximum number of
aliens, and therefore the last one could never be seen or edited.
Version 0.30 Beta, Build 99
Released 4-23-2002
- Added two new options under the Tools menu to Memorize or Recall
TW2002 registration info. This way, if you have a registered game, the
option to memorize that info will be available. Once memorized, that
registration info can be "Branded" into other TW2002 games by
choosing Recall from the Tools menu. This is easier than retyping all
those codes in for each instance of the game.
- Added a log file so all the status messages are logged while TWEdit is
running. This file is cleared when the program starts, so only the most
recent session is logged.
- Added persistent error logging to a file, so if any odd problems come
up hopefully I can determine what happened. These errors are in a
separate file and are not cleared automatically.
Version 0.30 Beta, Build 92
Released 4-21-2002
- Derelict ship remover added
- Better way to handle running BigBang from the Tools menu: Now TWEdit
monitors the status of BigBang, and knows when it finishes. A dialog is
displayed telling the user that TWEdit is waiting for BigBang to finish,
and when it does, the game reloads automatically.
- Miscellaneous internal optimizations and performance enhancements
- Added a prompt to go to EIS Online if the TW game is not registered
(read: nag...)
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Added hyperlinks to TWEdit and EIS Online websites in Help menu
- Modified the File, Open dialog to not show the status of all required
files (Unless "See Details" is clicked), since this was mainly
for my own debug purposes earlier on...
Version 0.30 Beta, Build 86
Released 4-17-2002
- User previously was unable to open a game that was just BigBanged if
TW2002, TEdit, or Extern hadn't been run to create the Aliens and
Ferrengi bata files. TWEdit will now create those files if they are
missing. This is especially appreciated when running BigBang from the
Tools menu, since it previously wouldn't allow re-opening the game ;-)
Version 0.30 Beta, Build 82
Released 4-15-2002
- Fixed bug where Gold and ANSI paths were not properly displayed on
some Gold forms. Also, the ToolTip text now pops up the full path if it
can't fit in the space provided on the form.
- Fixed Tab Order on the newly designed Main and General forms
- Fixed bug where FedShip locations not displayed correctly on General
form until "Undo" was pressed
- Added checkbox for Tournament Mode on General form - somehow forgot
that one.
- Modified Main form a bit so status bar wasn't so crowded, and moved
TW2002 Registration status and game info to a new frame.
Version 0.30 Beta, Build 76
Released 4-15-2002
- Ok, NOW the Registration system is finished...
- Disallowed editing Registration Code or Gold Code from TWEdit, thereby
avoiding a loophole where a user could enter fake values to
"trick" TWEdit into thinking the game was registered. Now,
codes must be entered via TEdit or BigBang, and the proper verifications
will occur.
- Modified layout of the Main form.
- Redid the General form and split it into two pages, similar to TEdit.
Without TradeWars 2002 registration, page 2 is Read-Only.
- Alignment descriptions now available
- All editors which would require registration in TradeWars 2002 are now
Read-Only if your TW game is not registered.
Version 0.20 Beta, Build 63
Released 4-11-2002
- Localized access to Gold Aliens database to facilitate changing size
when editing Gold Alien Classes
- Fixed bug displaying Gold Aliens in the Sector Editor
- Fixed bug changing flags for Gold Alien Races
- Fixed bug where duplicating a Gold Race, Planet, or Ship would not
duplicate all values
- Fixed bug editing maximum fighters a planet class can have
- Fixed a cosmetic error where the # of Colonists and Days for citadel
upgrades for a planet class were reversed
- Corrected the data type for the max shields for a planet class
- Fixed several bugs with data from forms not being saved (And in some
cases not validated) since I had rewritten the validation routines
- Finished implementing Registration system
- Updated program details elsewhere in this file
- Re-termed Revision to Build
Version 0.10 Beta, Revision 53
Released 3-27-2002
- Rankings editor read-only, editing features incomplete
- Color codes for Gold Editors not fully implemented - colors not
displayed
- Deletion of Gold Classes (Ships, Planets, Alien Races) and Nodes not
enabled yet
- Compacting of Gold Class files and Node file to strip deleted entities
not completed yet
- Does not support modified file structures used by TWGS
- Full, proper validation of Registration Codes and TEdit Password not
complete
- Icons - I really need some Icons...
- Online help? None yet...
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